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Joined 11 months ago
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Cake day: October 20th, 2023

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  • Money is not everything. That is why I keep pointing out the time argument (and you keep ignoring it…). Gaming cafes tend to take advantage along those lines but also just look up horror stories like that couple that was so engrossed with WoW (?) they let their baby die.

    At the end of the day: Warning labels and acknowledgement of what we are exposing ourselves to goes a long way. Rather than just saying “I like X so X can’t be bad” until it gets to the point that people insist it needs to be illegal because they cannot help themselves.


  • Its the same idea. It is taking concepts that are known to prey on those with addictive tendencies and turning that into a game.

    That is why I referenced games like Diablo and WoW. They were more about making people spend time but… time is money.

    And THAT is the problem. Knowingly taking advantage of the kind of stuff that rubs dopamine emitters real nice. Because a lot of us can dip in and out of a gacha and not get ruined. And others will fail out of college because they NEED that drop



  • While I definitely have a lot of issues with how fast people said “Gacha and loot boxes are okay if it is Genshin Impact”, I have the same general reservations I did back when it was about loot boxes in Overwatch or nu-Battlefront 2.

    Yes, it is real shitty and a great way to pad out a game into a grind. And the goal is obviously to encourage RMTs to bypass it.

    But also? It is like people for got ARPGs and MMOs and the like. The common refrain among older “gamer” Millennials is something like “I almost flunked out of school because of WoW/Everquest” and the like. And a lot of us have stories about staying up all night doing Bhaal runs to get a specific drop in Diablo 2 and so forth.

    And, at the end of the day, it is the same thing. It is a way to artificially increase engagement with the option to RMT your way out of it. Studios have found ways to pull all those RMTs into the game itself (so that they get a cut on every legendary sword sold) but it is still the same skinner boxes.

    Not to mention games like Balatro or Vampire Survivors that take massive inspiration from casino and slot machine design and mechanics. Yes, they don’t have additional purchases (DLC aside) but there is something to be said when EVERYONE owns a ten dollar game because everyone who touches it can’t stop gushing about the flashing lights and bells.

    And, much like with loot boxes, I am really hesitant for any “We passed some random ass legislature. Mission Accomplished™”. When the underlying skinner box concept is still the basis of so many games.





  • The point of a publisher is to have a whole company. It doesn’t matter if Game A sold because Game B sold. EA used to live on this where games like Mirror’s Edge could be “experimental” because The Sims and Madden made CoD money every year.

    The problem is what we saw with stuff like (Let’s say it is “THQ”. My brain can’t remember the specific publisher I was thinking of and the name has probably been reused a dozen times by Embracer et al). Where they are over-leveraging themselves by wanting to make multiple AA or even AAA games and going under because critically acclaimed games just didn’t sell well enough.

    But, again, that is not what has been happening for the past year or two (aside from Embracer which is a different kind of evil). It is not “Oh, you made bad games and we need to fire you to save the company”. It isn’t even “Profits are down all over”. It is “Well, we are actually doing great. But you finished your game and don’t have one immediately in the pipeline and the shareholders want to see bigger profits for Q3 so… get fucked?”

    Which is why I once again cite fucking Phil Spencer talking about what a great game Hi-Fi Rush is the week Microsoft fucking canned Tango. That was not even “Look, everyone loved The Evil Within but didn’t buy it so…”. That was “Everyone loved Hi-Fi and it sold okay even with the Gamepass hit and our other games sold well but…”

    But apparently you are in full bootstraps mode where you think like a CEO who wants to buy an extra porsche so…


  • So because a studio’s first game didn’t outperform the latest in a 30-ish year old franchise that came out to rave reviews, everyone should be fired? Keeping in mind that Kenzera Zau had an EXCELLENT showing in press events (sad game about losing a father from a popular actor) and basically every major outlet said “This is fine but nothing special. But I would love to see what they make next”.

    That is exactly how so many of the major publishers got into this mess. It used to be that we could get something very much “this exists” like Sly Cooper and Infamous that eventually leads to a critical and sales darling like Ghost of Tsushima. Now? Infamous didn’t outsell GTA5? Hope you mother fuckers like soup lines.

    Or Naughty Dog. I mean, Crash 1 is kind of a bad game with a LOT of jank. It wasn’t until Crash 2 (and especially 3) where they were actually fun to play. And that studio eventually became the folk who made Uncharted and The Last Of Us.

    Yes, there are studios that have consistently underperformed for publishers that are struggling and, while it sucks… we get it. But most of what we have seen are major publishers/platform holders just wanting to juice up some Q3 numbers by doing mass firings or the giant mess that was Embracer where they just overspent and never let any studios finish making anything. And then you have bullshit like Phil Spencer having the gall to talk about how Microsoft needs to make more games like Hi-Fi Rush the week they fucking shut down the studio that made it.

    But hey, you took ECON 101 so you obviously know better.


  • Quick query to chatgpt says that video games generated 187.7 billion USD in 2023 vs film which was 87.4.

    And the vast majority of companies doing mass layoffs (like Microsoft) are still turning profits. They just want to turn larger profits or throw some labor on the sword to protect whoever thought it was a good idea to make Marathon of all IPs into an extraction shooter.

    And the rest? It is studios like Strange Scaffold who are actually doing everything right (complete games at launch, no DLC, innovative gameplay, cool narrative and art style) but can’t secure any publisher funding and are basically constantly on the verge of ruin.

    There are going to be massive knock on effects when the only major releases are the massive tentpole games and everything else is “janky indie games”. At which point we’ll have even more Gamers talking about how we should fire anyone who worked on The Last Of Us 3 and spend more money making those quirky B games like HiFi Rush.

    But hey. Tell me more about how all these mass layoffs are actually a good thing.


  • Yeah. Rebecca Ford (Creative Director of Warframe at Digital Extremes) recently did a follow up interview with NoClip where she outright said she was done with video games once Warframe was over. It has basically been her entire adult life to work at DE but she is under no illusions over how messed up the industry is and is basically just sticking on because she loves what she makes and who she makes it with.

    And from talking to a few friends who went the game dev route after college? That is more or less where they are at. Layoffs are inevitable and you can look forward to endless abuse if you get noticed before that. So the ones who still love the games they are making put up with it. The rest either already left or are actively putting out feelers for other jobs. Because it isn’t like any of them are getting paid what they are worth.




  • I mean… that is what happened on PC. I know people forget we exist, but basically anyone who was “a gamer” back in the early 00s embraced digital distribution and Steam for a reason. Because after the third time that you have done four disc swaps and entered three 30 character keys to play Neverwinter Nights 1? That shit gets REAL old. Same with needing to be aware of what order to install what patches so as to not brick Dawn of War: Soulstornm and have to reinstall everything.

    Contrast that with double clicking something in fricking Impulse and then waiting 30 minutes for it to install.

    Which is kind of what you described with the Vita. Nobody wanted to have to carry two or three UMDs with them anywhere they want (let alone the rise of indie games that never had a digital release). Tinfoil, but I strongly suspect Nintendo made a big deal about not licking cartridges so that the Jeff Gerstmanns of the world would… lick that shit. Which led to the meme and people wanting to buy cartridges.


  • Devs have been porting (or originating) everything to PC since the PS4/XBONE era. So a decade or so? And first party development is lower across the board (excluding all the stuff Microsoft was doing before they stared culling studios left and right) because first parties are expected to release CoD level games rather than cool and fun platformers (Astrobot aside). NOBODY is doing Last Of Us level games en masse.

    But basically you are describing the paradigm that MS have arguably been working toward since the start of the current generation. The idea that it doesn’t actually matter what hardware you buy so long as you buy the services/games of one of the platform holders. If you REALLY love Halo? Get an XBOX. If you REALLY love The Last Of Us? Get a Playstation. With the rest being third parties. It… just so happened that Microsoft bought most of the big name third parties and are figuring out how to balance “CoD prints money” with “We want to sell xboxes”.

    But that still leaves what box you buy. And, in that regard, consoles are still going to appeal to “gamers” more than a desktop ever will. Especially as more and more kids become adults who don’t even like laptops because EVERYTHING they do is on a tablet.

    As for Japan: The key there is not “Steam”. it is “Deck”. Japan has ALWAYS loved handhelds. In large part because the cities don’t have a lot of space for a giant TV and an entertainment center that can fit however many cubic meters the PS5 Pro is at this point. And a bigass desktop PC is also going to be a major space issue when so many people are used to a laptop while they sit in a chair or whatever. And while I do think the Steam Deck is going to do wonders to increase PC market share in Japan, I still don’t see it significantly overtaking consoles for “gamer gaming” as it were and to instead be more slotted in the mobile space and indie games like Stardew Valley that run perfectly fine on ultrabooks.


  • We’ve been there basically since the PS4/XBONE made it clear the focus was on common architectures and software toolchains so that the majority of games could be multiplatform by default.

    The issue is what it always has been. People are afraid of managing drivers and software and likely have horror stories about Windows and hate the average Linux evangelist with a passion. Whereas consoles “just work”

    And price wise? A good gaming PC that will last you a generation or two tends to cost about what a console+refresh SKU does. AND you generally want to wait until a few years after the start of a console generation to buy that GPU (time blurs but I want to say RTX was the big thing when the PS5 launched and now it is upscaling). Which makes it even harder to sell because you are telling people to save up even more AND to wait.

    Much like “The year of Linux gaming”, it is the kind of thing that some people claim is constantly happening and the rest of us acknowledge is unlikely to ever happen en masse.