I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

  • Duamerthrax@lemmy.world
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    1 month ago

    Serious Sam The First Encounter claims to have invented event cued music. Ie, intense fight music stops once an encounter is over.

    Quake is believed by many to have invented Rocket Jumping, but Marathon (1993) had two forms of it first.

    Marathon and Rise of the Triad both released with duel welding pistols in the same week.

      • Duamerthrax@lemmy.world
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        1 month ago

        I might be miss remembering the claim. It was from a documentary, so I might be able to find to when I get home.

        • frezik@midwest.social
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          1 month ago

          It’s also possible they just didn’t know. LucasArts didn’t push the system all that much in their PR. You’ll see it in some bullet points on the retail boxes, and articles of the time might make a passing reference to it. It was quite a remarkable system for the time and they were very low key about it.