See I thought of Rogue first but trusted the Guiness book of world records! I guess they need to be corrected
See I thought of Rogue first but trusted the Guiness book of world records! I guess they need to be corrected
You’ve likely listened to the same or similar lectures I have on level design and I seriously apply those lessons to every single game and UI I have influence over!
Elite was the first game to utilize procedural generation, which has been extremely popular across multiple genres.
https://en.wikipedia.org/wiki/Elite_(video_game)
While some might not consider it a game mechanic I certainly do, as gaming the proceduraly created levels is a core part of certain games, see mapping tactics in Diablo 2 for example as you use knowledge of procedural generation to reduce the time to find and kill bosses!
He did give reasons. Can’t you read?