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Joined 1 year ago
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Cake day: June 21st, 2023

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  • People already can block individuals easily though. But I agree on the problem with centralized control. Preemptively removing posts/comments should only be done for things that clearly violate rules or are such low quality that it is very likely seeing the content would be to the detriment of most viewers, such as spam or advertisements.

    It would be interesting to be able to vote on tags that apply to content so you could ignore stuff that was political for example, but that would just be abused more than current systems.





  • At 15:05 it isn’t clear what is meant by a “full campaign”, but it does sound like you can set up games to be only one age. I hope so, as I am skeptical about swapping civilizations. It was actually the primary thing that put me off Humankind, rather than a selling point. Resetting not only your Civ’s identity but also the world’s resources, map size, and the tech tree is concerning. If one age isn’t an option, I am sure mods will save us at least.

    Mod support and multiplayer are huge interests for dedicated fans, so hopefully we will get more information soon. VI improved a lot from V, so I expect it will be good.

    I prefer the new graphics to Civ VI’s overall, but I don’t want to say it actually tops V until I’ve played it myself. A few screens seemed visually unfinshed. Story events, navigable rivers, leader skill trees, and the calamities at the end of ages seem intriguing at least. No mention of a world congress, hopefully they have a better system in mind than VI’s.

    Still curious about culture progression. They didn’t show a card system like VI, so that at least makes me hopeful. Ideally I would like a permanent unlock/upgrade tree and a way to temporarily boost something at a cost in another system, like edicts in Stellaris.

    Looks like districts and wonders still take a tile to build, but now other buildings do too? Cities sprawl out a lot, and are diverse within. Perhaps we will be able to build duplicate buildings that were previously one per city, especially since they mentioned city specializations. It also seems like workers/builders might be attached to a particular city rather than movable units.

    Overall, I’m a bit less excited and more worried. There were a lot of changes from V to VI that I was disappointed with from the onset and honestly they did not grow on me.