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Joined 1 year ago
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Cake day: July 5th, 2023

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  • Both of your points are only partially correct.

    I think we can state as a truth that they have less potential profit.

    Wrong, they just take less effort and have a more constant revenue stream.

    Potential for profit means nothing, when so many attempts at milkable forever games end up like Suicide Squad or Concord.

    Also you can come into them half baked and pull the plug if the game doesn’t sell (because it’s half baked) like they’re doing with SS and they did with the Avengers game.

    They spend more money.

    They don’t, you can’t spend money you don’t have, whales are working adults.

    Kids spend money for less. Better ROI, not higher payoff.

    You make the 18302nd skin and troves of kids will badger their parents for fortnite bucks so they can buy it but not everyone will. The upside is that making a skin costs you single digits percent points of the profits, so even if one or two are a dud, you’re fine, the good ones will make up for it.

    It’s a business model you can throw money at once the game’s got an audience base, which is very attractive to companies, because it’s uncomplicated and reliable.



  • Is there a preferred metric to measure this by?

    For the sake of my asscheeks’ preservation, I’d say “if in ~20 years (that’s how long it’s been, god I feel old) it’s regarded with the same high praise and fondness as Bloodlines.”

    Preferred by me of course.

    But honestly, I’m definitely going to at least pirate and play it, and I’m a man of principle, so I’ll own it if i think I was wrong.

    Your word picture is just so funny that I want to root for the game’s success just to be the person that quotes this comment and @s you, even if I tend to agree with your assessment.

    Nobody ever spares a thought for my asscheeks! Everyone just wants to see me fail! Assless and suffering! But I’ll show you!



  • Don’t be, this game won’t quietly peep its way into obscurity, it will be an uproarious fart all the way across the halls of the internet.

    If it even does, it will come out and literally nobody will like it because a) it has an impossibly high bar to clear even in the hands of competent devs and b) it’s been made by walking sim developers as their first attempt at a real game with gameplay beyond simple puzzles.

    I will literally slice off my own asscheeks, cure them into honey glazed ham, and serve them on rye if it comes out as anything resembling the success of the first.







  • I just have noticed a trend of Origins people that come into any dragon age thread just to talk smack, and I think it’d probably be better to just play a game you like instead of focusing on how much you hate ones you don’t. ya know?

    Eh, there’s plenty of time to do both and the games are absolutely worthy of a good thrashing.

    I am annoyed at them because they show an utter disregard for the user’s time and money. I wanted to like them, and I was exceedingly disappointed in the product.

    especially considering how excited people are for the new game.

    Are they? All I’ve seen is suspiciously defensive articles about BG3 comparisons not being fair (despite DA having the full might of EA and the >!soulless husk of the!< company that made BG1 and 2 at its helm) and shittons of astroturf and fluff pieces.

    You are the first person who openly calls themselves a DA2 fan I run into in the wild.


  • I came into origins because it was in a branch I liked, so yeah, I have eaten well in the past and there’s more than enough for me to keep eating well for a good long time.

    To me it’s mostly the obvious lack of care of DA2 towards the lore and even the internal consistency of the world and characters in that same game that made me acutely aware of the downfall of BioWare.

    I’ve since moved on to other things. Mostly indie stuff, and stuff like BG3 which is much more in my general direction.

    I’ll miss OG BioWare (Baldur’s Gate 1 & 2 BioWare, to clarify) but I’ll live.