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Joined 1 year ago
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Cake day: July 5th, 2023

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  • Depends on the context, and how serious and violent the Nazi. If they’re just an isolated idiot who isn’t politically active and isn’t stupid or thick-headed enough to actually follow through on their claimed beliefs, then violence isn’t really justified. They’re an idiot, but not a threat. The problem is with anymore more dedicated or crazy than that. Past that point, you immediately get to people who want to murder or enslave hundreds of millions. Thats not hyperbolic, that’s literally the goal of Nazi beliefs, and a logical extention of almost every belief that stems out of it or is adjacent to it. In theory, yes, it’d be nice to be able to talk down people like this, or use existing systems of power to force them to places where there isn’t a risk of them trying to murder or enslave people, but unfortunately, when you’re talking about groups who don’t respect human lives, the law, or anyone but their designated, arbitrary in-group, then those aren’t always viable means. This is esspecially true if that person is already in a potition of power. Basically, if someone wants to kill you, you can’t always wait for them to successfully aquire the means to do so before acting. This isn’t hyperbole or metaphor, this is literally what we’re talking about here. The problem is in drawing a line of who is an actual threat, and if there are other means to “disarm” them.





  • I personally found the Inscryption scratched the same itch, albient in a different way. Its a very different game, being a sort-of narrative driven, Slay the Spire inspired card game. I won’t go into too much detail, given that spoilers, mechanical or narrative, take away a lot from the game, but I found that Inscryption did a great job of juggling a bunch of different mechanics to ensure I constantly had new tools to master, while also encouraging more lateral exploration through its plethora of secrets, and drip feeding story fragments to be peiced together as I progressed.













  • At least personally, its a lot of the shorter, gameplay-focused games that always leave me wanting more, or wanting to further improve, without having some unbeatable new-game++++++++ mode or anything overly RNG based.

    A couple games I’ve 100%ed that still have significant bonus/optional content outside the main plotline include:

    • Inscription - Willingly played through the story twice and spent nearly as many hours on the bonus new-game+ mode. Super solid gameplay, that while well explored in the base game, leaves plenty of room to further experiment and perfect your strategy.

    • Just Cause 3 - while there is a ton of bonus content, its not overly hidden, and the core gameplay is solid enough that challenges feel fun and rewarding, while travelling around gathering collectables is satisfying in a chill, podcast-listening, but not unengaging way.

    • Hotline Miami - after completing the game, I wanted to go back and get a A+ on every level because the gameplay was fun and I felt I still had more room to grow. “The puzzle” wasn’t as fun, and I did use a guide, but I was just happy for any reason to play through the game again.

    • Wolfenstein the New Order - again, just a solid gameplay loop that made me want to keep playing, with bonus objectives that worked as an objective rather than a chore. Also, unlike later ID shooters, it doesn’t have the “beat the whole game without dying” achievement, which just feels too punishing over mistakes that may be minor or downright unfair.