Digimon did, right? Why didn’t they ever go after that?
Digimon did, right? Why didn’t they ever go after that?
Since this is over patent and not copyright, wouldn’t this have to be about patents filed after the year 2003 and before 2024? AFAIK, patents don’t get extended and cannot be re-filed, and Pokemon has existed since the 1990s, where a lot of its patents would have been created. Unless for some reason Nintendo delayed filing the patents for more than 5-10 years but I don’t know that patents are allowed to have such a time gap between publication and filing or not. Perhaps Japan has different patent laws, their laws notoriously favor businesses so I wouldn’t be surprised.
Additionally, at least in the USA, some things like gameplay elements cannot be patented if they are necessary for the genre of the product. For example, a first person camera, guns, shooting, etc. are not elements that can be patented as they are necessary for FPS games in general, but some kind of specific new technology like the way Doom draws its 3D world could be patented.
For a Creature Catcher game like PalWorld, devices (very vague and generic term that legally should not be patentable because it is too generic BTW) to catch, store, and deploy creatures is necessary to the genre. Unless it is specifically code or the same exact way that both PalWorld and PokeMon function, I do not see how Nintendo thinks they can win other than by bankrupting their opposition like usual.
Really hope this one turns out like Lewis Galoob Toys Inc v Nintendo of America, but the Japan version.
They had to wait for PalWorld to sell a lot and make a lot of money so they can financially ruin these people instead of just telling them “don’t do that.”
Literal Comic-Book Villain behavior.
The same reason I hope CalorieMate stays in MGS 3 Delta, it was in the original and became a part of the identity of the game. Not having it would feel weird.
Kinda like when something gets remade and is nearly completely different from the original. All the right names and pieces are there, but its off and doesn’t feel right. 2010 Nightmare on Elm Street stuff.
Wait until you find out that the list of people and groups that have NOT done terrible things to other people is so small that there might be only one group or person on it, if at all.
Sam Fisher lives on in our hearts. Hopefully one day he can live again. Not from Ubisoft though, their last like 4 games have been total irredeemable garbage.
Seeing Brazil pick Pac-Man and not anyone from a FIFA game is honestly pretty crazy.
Sims multiplayer sounds like it could be fun, but it is highly dependant on how that is implemented. The other “features” just sound like shareholder porn.
They deleted content I paid for. I couldn’t be happier to see Bungie collapse.
The Bungie I knew and loved died when they got rid of Marty, and later Joe Staten.
Suck on eggs, Jason Jones.
343 didn’t purchase Halo, Microsoft purchased it from Bungie and then licensed it to Bungie, then transferred the license to 343 after Reach launched.
But other than that, you are correct on the other stuff.
You aren’t losing 25% profit. The cost of your Unity Enterprise license that you pay once each year would increase by 25%. For ease of understanding, if your license previously cost you $100, now it would cost you $125. However, Unity has stated that this is negotiable and does not have a fixed price. It is possible that this price is calculated with many variable including number of employees that use Unity (seats), yearly revenue and expenses, and potentially other factors as well.
And again, for Unity Enterprise you would need to make a Unity game that makes more than $25 million per year.
“Hikes Subscriptions” - A bit sensationalist.
A ~7% increase from $2040 to $2200 for a single yearly seat isn’t exactly a price hike, its barely a price walk. Even the Enterprise level, which increases by 25% (but is negotiable) isn’t that big of a jump when you put it into perspective.
Unity Pro yearly seats only need to be purchased if your game makes more than $200k in revenue (was previously $100k). If you made that much, you can most likely afford the $2200 per seat.
Unity Enterprise requires $25 MILLION in revenue. If you’re making that much money you can absolutely afford a 25% price increase on your Unity license.
To be fair, basic skills for being a human seem to have become a black art that only few can master. So expecting them to be responsible parents is actually probably a bit too high of an expectation. This isn’t an excuse to be a bad parent, of course.
Me too, its good to see it. I wanted to actually join in myself, but I didn’t want to take away OPs show, and I didn’t want this community to become people just posting daily screenshots of games they’re playing. So I opted to not join in.
But I enjoy seeing OP post these, even if I don’t agree or like every game choice.
Toxic Positivity is a phrase that doesn’t refer to gamers online behavior in game, but rather the way that some will violently defend a product or company from any criticism like they’re shilling. Like how gaming media and online forums were trying to villanize the people criticizing Concord before that spectacularly failed.
Its like you aren’t allowed to say something that isn’t positive about games anymore (not even negative, even neutral comments are taken as “negative” and must be silenced at all costs). I mean, certain games like Star Wars Outlaws, Concord, Assassin’s Creed Shadows, etc.
Kinda like how the average Lemmy user acts with Linux.
Quick query to chatgpt says […]
This guy really thinks chatgpt is an authoritative source on anything. I am completely disregarding the entire comment.
This is super real, but I feel like this will probably not be well receieved on Lemmy.
Also, video unrelated?
EDIT: OP fixed the video link, it initially linked to a MoistCritikal video about the guy that was using bots to earn money on Spotify.
$200 extra for reflections between cars in GT7 or slightly better shadow resolution is not worth it IMO.
My PS5 already collects dust as it is, since there are next to no games that actually make use of its hardware that I cannot already buy on PC to run at higher settings.
Sony is a shareholder and Microsoft has also supportted PocketPair, it will be interesting to see how that works out with Nintendo.