That’s not what happened.
That’s not what happened.
Having it in neutral is also important in case your clutch is slipping. If you have it in gear and hold the Clutch + Brake down, and your clutch friction plate is slipping/grabbing even when fully depressed, it can be just enough friction to put a real strain on the starter with the extra load. Over time, this will burn through starter after starter until it’s addressed.
Unfortunately, those of us that make games in Unreal Engine are stuck writing a lot of C++, unless we want to do everything in BPs (no thanks, they’re fine, but it’s not coding, and it’s difficult to maintain and refactor for complicated projects, they’re good for taking C++ components and building bigger components out of the base C++ functionality though).
With that said, UE’s support for C++ is decent. Which is, that as long as you tag all your fields, properties, methods, classes, etc. with some UnrealEngine attribute filter (like UCLASS
or UPROPERTY
), Unreal will handle the memory management of those constructs for you. Which is nice.
Unfortunately it has some other limitations to the C++ language that you can’t work around, like disallowing pure abstracts because every C++ derivative class based on any UE construct (Actor, Character, Pawn, etc.) has to be instantiatable in the editor. So no pure abstracts and such.
In general, I’d give it a 6/10.
It’s still mostly C++, but some of the things suck less.
Do it! I got one of Madisonseating.com on a sale they had going and have zero regrets, other than I wish I did this much sooner.
What, specifically, about the texture bugs you? I’m not challenging, just trying to understand so I can offer recommendations to alter things.
Hopefully, clean water.
Of mind. Seriously. Reach out to your buddies you haven’t heard from in a few weeks. And don’t stop doing that. They’ll appreciate it, and so will you.
My dear lasagna.
I invested in an Areon chair and have zero regrets. Best decision I ever made. I work as a software engineer, and also game in my spare time. So sitting around is a lot of what I do unfortunately.
This. This one was a rough lesson to learn.
This was worth the read.