I hope they use the Grounded formula for multiplayer and bases, that was super well integrated!
I hope they use the Grounded formula for multiplayer and bases, that was super well integrated!
Whenever the plot entirely revolves on avoidable misunderstandings from character that nothing in the story prevents from having a clarifying chat. It’s weak storytelling.
Also whenever the characters don’t react to enormous thing A because advancing the story requires them to immediately ask about thing B.
Lastly whenever you end up screaming at the tv “you have enough clues to call for backup” or “enough reason to worry to call 911” yet they proceed alone. Bad writing.
Sure - the story is built around 4 characters - 4 teens, basically miniaturized to an ant’s size, must navigate a backyard filled with dangers, craft tools, and find a way to return to normal size.
The multiplayer element is integrated by allowing up to four players to team up and work together in real-time to explore, fight enemies, and complete story objectives, fostering cooperation in survival and discovery.
When you connect to the game you select one of the 4 teens as your avatar - only esthetics and voice impact, no material change - and the game is well balanced so it’s feasible whether you’re 1, 2, 3 or 4 players joining…