Yeah, hit up YouTube, look for tutorials. There are some great guides to things you really should know (the game’s tutorial is minimal at best) and handy tips for crime solving. Some of this stuff you can figure out in game with some intuitive leaps, like looking for security footage, or checking sales ledgers in stores to find out who bought a murder weapon. Other stuff is a little more obscure.
The game is still early access (or only just recently left it) so you also probably ran into some bugs. There are/were some missions that just spawned wrong and couldn’t be completed.
If the intent here is to discuss games that are actually doing something new and different, Space Marine 2 really needs to be in this conversation.
At first glance it’s just a very, very polished third person action game, but the more you pay attention the more you’ll notice the excellent mechanical design of the combat. There are some very smart, very subtle choices that have been made in the gameplay mechanics that affect the dramatic flow and tension of combat in surprising ways. Someone designing this game actually thought about the pacing of fights, and that’s something you just don’t see in games all that often.
Also on a purely technical level there’s the extremely smart bit of coding that allows them to render ungodly numbers of enemies in screen at once, behaving as coherent swarms that move and flow together, and dear God is it incredible to watch.
The first game was a great Warhammer game (for the time). This one is just a great game, no qualification needed.