I still have yet to understand what is new in Splatoon 3. I play 2 casually, just for a few pvp matches every so often, and it’s good as is
29 | He/Him | Garlic Bread Enjoyer | Software Engineer
I still have yet to understand what is new in Splatoon 3. I play 2 casually, just for a few pvp matches every so often, and it’s good as is
In 99% of the situations, i couldn’t care less what the metacritic score is. Reviewers can be paid, publications can be biased and/or tired, and in general, a lot of the scores don’t actually represent how real players feel.
This is especially obvious, when reviewing longer games, or specifically MMOs. You cannot rank that after playing for 10 hours.
My first stop for reviews is always my friends. Based on their general recommendations, i frequently find incredibly fun games, that are otherwise unimpressive at first glance
That is really bad news. Annapurna has been one of the publishers that’s consistently got excellent unique games under its brand
The point is that they’re not getting anything from me. I’d would much rather spend that extra dollar on a really good indie game.
On the topic of which, i’ve finished Tunic today, and it’s been absolutely excellent. Strongly recommended
Ubisoft won’t even be getting a dollar from me
I’ve always enjoyed the identity of the three classes, and the abilities they have, plus gunplay has historically been pretty fun. That said, ever since i’ve started playing, the three things i’ve enjoyed were 1. the raids, 2. the story, and 3. my friends.
Unfortunately, Bungie make it overwhelmingly difficult to have fun in this game, by both making moronic decisions at times, and drip-feeding paying customers content, as if it’s a f2p game on life support. The latter alone has practically made me stop playing recently. You have to pay money to each each season, and all you get is a 30 second cutscene for the weekly story, plus a 10 minute adventure in a zone you’ve already been to a thousand times? Come on
Being a decent human being - difficulty: impossible
No wonder consoles are just not as appealing anymore.
We used to get systems, that were purposefully designed to only play games, but do it phenomenally well. That shit absolutely defined an entire generation of gaming.
Now we get a crippled PC, with dorito ads on the dashboard
This is one of the best games I have ever played. I know this phrase goes around every day, but I wholeheartedly mean it.
This is the type of game you can only place once, and the experience is incomparable to much of anything else
They made a gigantic mistake by announcing it so early, but at the same time, a lot of people take it way too far with the excitement. Let them cook
Who gives a fuck what Russia wants. Don’t negotiate with nazis
I wish more games had demos. In the era of 70€ triple-A games, you can’t even get out of the tutorial in 2 hours
When I graduated from university in 2020, my classmates still zipped the entire project and dated it with “final”, “final(2)”, and “final-forrealnow”. This is extra sad, because they did this in a class, where we were taught version control. Out of the 50-something people in my lab for that class, maybe like 3 people outside of me didn’t express hatred for it
Small scale isn’t a bad thing. If anything, all I really want are well-crafted, appropriately priced, self-contained experiences. I just want it to be a good game, and that’s all it needs to be.
inZOI on the other hand i’m not really interested at all in. The character creation stuff looked cool, but the rest of what was shown looks really jank