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Cake day: August 21st, 2024

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  • i bought this expecting a story-heavy atmospheric lonely driving experience with weird world building tense moments, like the vibe of the ship repair stuff in outer wilds.

    i got a survival-crafting horror roguelike. you do comparatively little driving, the main game consists of scavenging for loot and using it to build replacement parts for your crumbling vehicle.

    i hope this gets me back in. last time i thought the “repair vehicle after a successful run” setting would help me, but that also completely removes the quirks system, where the car picks up weird behaviors with time. it just deletes that gameplay element. that made me feel like i was cheating, which wasn’t fun.





  • lime!@feddit.nutoProgrammer Humor@lemmy.mlAI's take on XML
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    11 days ago

    the spec is 10 chapters. everything is unquoted by default, so parsers must be able to guess the data type of every value, and will silently convert them if they are, but leave them alone otherwise. there are 63 possible combinations of string type. “no” and “on” are both valid booleans. it supports sexagesimal numbers for some reason, using the colon as a separator just like for objects. other things of this nature.






  • i think that’s sort of the whole point. i mean the dev is called Neognosis. though i can definitely see how that could be unsettling if you’re intimately familiar with the franchise, which i am not.

    i had the pc version of 2097 as a child and i could never get the hang of it. too technical for a 9-year-old i guess. so i never really had any nostalgia for the specifics, i just saw Ballistic on sale and thought “hey that looks like wipeout, I wonder if they still have that weird floaty feel”. it does feel like i remember, and after spending some time with it i really enjoy it even though i’m still no good 25 years later.

    also they did add go-karts so it’s not entirely plagiarized ;)






  • i fixed an old mod i published on steam years ago.

    i randomly got a ping on a workshop item for tabletop simulator that i hadn’t touched in aaages. in 2019, someone in my friend group had the idea to replicate the TechDif “Two of these people are lying” format, so i hacked together writeable and shuffleable note cards we could use to play online. a week or so ago i got a ping on that item, it was someone asking if they could ask me a question (never ask to ask, kids). this made me realize that it had hundreds of downloads, which made me a bit self-conscious about the code. looking at the other comments, i found some years old feature requests which i stayed up all night implementing.

    the most interesting part (or gross, depending on your pov) was the request to make a card read-only. there’s no way to mark a text entry box as read-only, but i found out that they are only interactable on one side. so i added a toggle that rotates the text box so the back side faces up, and sets the scale to -1 which mirrors the whole thing.