Oh, did you think the headline meant they were shutting S3 down? Servers will remain up for the foreseeable future, and they’ll even still run seasonal Splatfest and Big Run events. They’re just done with content updates.
Oh, did you think the headline meant they were shutting S3 down? Servers will remain up for the foreseeable future, and they’ll even still run seasonal Splatfest and Big Run events. They’re just done with content updates.
Two years of content seems plenty reasonable. Especially when they said from the start that it would be two years. Games don’t need infinite updates forever and ever and ever. Especially when it’s not a live service being sustained by microtransactions.
You didn’t answer my question, by the way.
Splatoon 1 had one year of content updates. Splatoon 2 had two. And they told us from the start that Splatoon 3 was also going to have two years.
How long do you expect them to keep going for?
It’s an iterative series, each game building on the predecessor’s mechanics, so there’s not any one major twist. But there are a lot of little things that add up. The new movement techniques are great, Salmon Run has been significantly expanded, and just in general the QoL is night and day.
Also, the fact that Ink Armor, Sting Ray, and Main Power Up are not in the game might be the true biggest step forward. S3’s meta is in a pretty good spot now.
Large parts? It’s been a while since I played Octo Canyon, but I’m pretty sure the only thing that reappeared from Valley was the Octostomp boss, but it’s a different fight anyway so not really.
It’ll never happen, but I’d honestly prefer for S4 to move on from Splatfests and do something else entirely. They’ve run out of ideas, a lot of the themes feel like filler just to keep it going out of obligation. At this point I just see Splatfests as a weekend where they take away Ranked and make everyone play the worst game mode.
How many years do you expect them to keep pumping out content for the same game? They’ve gotta wrap it up somewhere. Two years is plenty.
Back in my day, games were released and we played them for what they were.
S2 was 2017, S3 was 2022. Five year gap is pretty reasonable for sequels.
S4 likely won’t happen until after the next Animal Crossing, since it’s the same team working on both IPs.
They really made sure to reference the number 3 in every possible place except the kit system.
F-Zero GX - As far as pure racing goes, GX is perfection.
Kirby Air Ride - The actual racing mode is… mid, honestly. But City Trial? One of the most interesting and unique game modes ever conceived. Sad this game never got any kind of successor.
I like X so X can’t be bad
I didn’t say that. What I said was “these are not the same thing, and drawing a false equivalence between them muddies the message.”
Depends on how much of a threat they are. Some random loser on /pol/ who will never leave their basement in order to harm anyone is probably not worth punching. But someone like Richard Spencer, who has a lot of reach and influence as a big name, I’ll gleefully watch that one clip over and over with popcorn at the ready.
I suppose the more difficult question to ask is where to draw the line in between.
It’s not. These are not the same thing. No one has bankrupted themselves playing Balatro.
Gacha is the line in the sand I’m willing to draw. Don’t put randomness in the price tag.
Well what do you want the solution to be? I think it’s easy to say that games should be transparent about what you’re paying for, my stance is that gacha should be outright illegal because of that. But I don’t think it makes sense to go after any and all kinds of randomness in games.
They’re different issues. The fact that people can and do financially ruin themselves over gacha is a lot more serious, and trying to conflate that with something like Balatro ultimately muddies the message.
I think gacha is a predatory business model that should be illegal, and yes that includes Genshin. But no it does not include Balatro, because Balatro isn’t gacha.
While there certainly are problems with other games, at least every game you mentioned is fully transparent about the price tag. Balatro doesn’t exploit whales by concealing how much it’ll cost to get anything.
Porter Robinson - Nurture
Just saw him live last night, absolutely incredible concert.
If devs have to actively maintain software to support new versions, I would argue that is not better than how consoles handle backwards compatibility. Especially since games tend to be tend to be treated as finished products that devs stop updating once they move on to their next project.
Patent infringement is a curious angle. Do we know what specific patent(s) they’re claiming here?