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Joined 1 year ago
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Cake day: June 10th, 2023

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  • I recall talking to a vendor back… 8 years ago? Who had a colleague trialling hololens augmented maintenance. I personally felt it would be amazing to be able to look at equipment, bring up a model and explode it to get a look at (Yeah I know you can do that with a laptop, manufacturing lines have notoriously shitty wifi, not to mention greasy around equipment), assisted procedures were a cool idea too, helps people who may not be super familiar with your specific equipment, like shift or loaner maintenance people.

    Over a decade ago, different company, they had a bounty on video procedures, you’d strap a go pro to your head and record something like changing batteries, replacing o-rings, removal of electronics etc for a cash bonus. I’m a text and photo person but I totally see the value in video documentation.

    Microsoft had a demo at an ignite conference in 2020 if I recall of hololens doing ar metrics, person looked at things like the elevator and would give them real-time performance data, definitely a gimmick but I still think AR could be useful in an industrial setting.


  • My partner and I gave up destiny before witchqueen dropped, played pretty consistently since house of wolves with a pause just before forsaken until shadow keep. Absolutely loved the core mechanics and the PvP is some of my favourite, but it just felt so stale, barely any new maps, sunsetting old ones, lack of committing to ideas (4v4 was actually solid, some of the maps do not play well in 6s, 3s are fine though), rotating gamemode playlists like d1 had (for 6s I find control annoying after a while, 3s I liked relic in d1, mix in elimination and I’d be good)

    It’s a shame because as I said, core mechanics rock, slug shorties and hand cannons feel amazing, and fusion rifles are legitimately awesome as well. I have really solid memories of doing stupid things with stuff like the Le Monarque and No Land Beyond. Wasn’t a huge fan of some metas but had some fun times with the games.