I have absolutely no clue what my highschool locker combination is, but I guarantee you if you handed me the lock, I could open it first or second try. That muscle memory is burned deep into my hands, and it’s been over 10 years.
I have absolutely no clue what my highschool locker combination is, but I guarantee you if you handed me the lock, I could open it first or second try. That muscle memory is burned deep into my hands, and it’s been over 10 years.
One or two models have increased in accuracy. Meanwhile all the grifters have caught on and there’s 1000x more AI companies out there that are just reselling ChatGPT with some new paint.
All I see now is blonde, brunette, redhead.
Ah yes… several years ago now I was working on a tool called Toxiproxy that (among other things) could slice up the stream chunks into many random small pieces before forwarding them along. It turned out to be very useful for testing applications for this kind of bug.
And that’s where Release with debug symbols comes in. Definitely harder to track down what’s going on when it skips 10 lines of code in one step though.
Usually my code ends up the other way though, because debug mode has extra assertions to catch things like uninitialized memory or access-after-free (I think specifically MSVC sets memory to 0xcdcdcdcd
on free in debug mode).
That’s definitely a non-trivial amount of data. Storage fast enough to read/write that isn’t cheap either, so it makes perfect sense you’d want to process it and narrow it down to a smaller subset of data ASAP. The physics of it is way over my head, but I at least understand the challenge of dealing with that much data.
Thanks for the read!
Neat, thanks for sharing. Reminds me of old mainframe computers where students and researchers had to apply for processing time. Large data analysis definitely makes sense for C++, and it’s pretty low risk. Presumably you’d be able to go back and reprocess stuff if something went wrong? Or is more of a live-feed that’s not practical to store?
It really depends what you’re doing. The last big project I did with C++ templates was using them to make a lot of compile-time guarantees about concurrency locks so they don’t need to be checked at runtime (thus trading my development time for faster performance). I was able to hide the majority of the templates from users of the library, and spent extra time writing custom static_assert messages.
C++ templates are in fact a compile-time turing complete language, as crazy as that sounds.
Yep, sadly I’ve been exposed to a few such codebases before. I certainly learned a lot about how NOT to design a project.
You’ve been at it longer than I have, but I’ve already had coworkers look at me like I’m a wizard for decoding their error message. You do get a feel for where the important parts of the error actually are over time. So much scrolling though…
Yep, I learned about this exact case when I got my engineering degree.
I guess you’ve never seen some of the 10-page template errors C++ compilers will generate. I don’t think anything prepares you for that.
I’m not sure how I feel about someone controlling an X-ray machine with C++ when they haven’t used the language before… At least it’s not for use on humans.
Am I the only one left writing pure JS webpages? I swear for the stuff I’ve done recently, adding React or even jQuery makes things 10x more complicated and bloated. The base JS support browsers have now is actually great. It’s not like the old days trying to support every browser back to IE6
It really depends on what you’re measuring. Good luck measuring the distance from a corner if you can’t get 0 to touch the end.
Tape measures are almost always designed with this in mind, so you can hook the end over an edge, or butt it up against something and the measurement will be accurate both ways, since the metal end can slide in or out by just the right amount.