• Yokozuna@lemmy.world
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    1 month ago

    I really like the regression of graphics trend lately. It enables the developers to focus in on gameplay, mechanics, and building the world. Personally, I love the style. It reminds me of PS1 days in so many ways.

  • mariusafa@lemmy.sdf.org
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    1 month ago

    IMO it’s not ready for getting out of early access.

    Most of the time crimes are exploitable because NPCs life and assassination patterns are repetitive.

    For 20-30h it’s cool. After that you have already learnt all the possible exploitations and it becomes power gaming gameplay.

    If you don’t believe, search for steam reviews with more than +30h.

      • brian@programming.dev
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        1 month ago

        replayability seems like the big advantage of something procgen like this though, independent of price. otherwise, why isn’t it just a story curated by the dev?

        • Coelacanth@feddit.nu
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          1 month ago

          I think both things can be true at the same time. 30h of gameplay off a $20 game is a very reasonable proposition. At the same time, not managing to translate the procgen core mechanic into - if not infinite then - better replayability is absolutely a flaw. Some will see the procedurally generated content part and hope for something to sink hundreds of hours into, so it’s a fair warning.