I really like the regression of graphics trend lately. It enables the developers to focus in on gameplay, mechanics, and building the world. Personally, I love the style. It reminds me of PS1 days in so many ways.
IMO it’s not ready for getting out of early access.
Most of the time crimes are exploitable because NPCs life and assassination patterns are repetitive.
For 20-30h it’s cool. After that you have already learnt all the possible exploitations and it becomes power gaming gameplay.
If you don’t believe, search for steam reviews with more than +30h.
30h of gameplay seems very reasonable for a $20 game.
replayability seems like the big advantage of something procgen like this though, independent of price. otherwise, why isn’t it just a story curated by the dev?
I think both things can be true at the same time. 30h of gameplay off a $20 game is a very reasonable proposition. At the same time, not managing to translate the procgen core mechanic into - if not infinite then - better replayability is absolutely a flaw. Some will see the procedurally generated content part and hope for something to sink hundreds of hours into, so it’s a fair warning.